While AI can generate game contents, stories, or music, and many more, the problem is that these tools often feel like a one‑way “black box” that the designer can’t easily steer, which leads to bias, unexpected outputs, and a loss of creative control.
Check out more on my research to see how I put designers at the center stage, letting them guide AI with simple high-level ideas, opening the limitless opportunity of collaborative creation.
Rohan Agarwal, Zhiyu Lin, Mark O Riedl
Check out our work on a universal co-creative engine that turns abstract state-machine concepts into balanced, playable games: any genre, any designer, any metric.
Zhiyu Lin, Mark O Riedl
Oral at The 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-21)
Plug-and-blend is a human-aware text generating framework that supports both fine-grained weighted topics and area-of-effect narrative goals, and is still relevant thanks to its minimal requirement of... "any GPT model works with it"!
Zhiyu Lin, Kyle Xiao, Mark Riedl
Oral at The 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-19)
GenerationMania is the first keysounded rhythm action game stage generator, that knows how to interpret the semantics of music and incorporate design goals from creators!